![]() ![]() body.bmp - Blender textures do not need any special naming though) a material assigned to the faces in your modelling software (in Blender it will have to be named like the respective bmp file, e.g.a proper UV map for the mesh (all faces should have proper UV coordinates).a mesh with correctly aligned normals (faces might be visible in Blender but ingame they disappear due to inside out face normals).Compiling the model using GUI StudioMDLīasically a model which you want to compile for the GoldSRC engine will need to fulfill the following conditions:.Specifying bone-controller using $controller.Specifying the main body-mesh using $body.Specifying the scale of your model using $scale.Specifying your final modelname using $modelname.Specifying compile-paths using $cd and $cdtexture. ![]()
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February 2023
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